Thursday, February 14, 2013

Impractical product: Glass Armor

Ever wanted to walk out onto the fields of battle in style?  Well too bad because this product will make your life a living hell.  Introducing "Glass Armor".  Glass armor is a special set of wear that is totally unsafe to put on.  The helmet is made of 100% pure mirror quality glass.   It bearly firs comfortably on your head.  The sholders are made with stain-glass.  the chest piecwe uses abit of both.  When the armor is on you'll look shiny.  However!  Take a blow from a weapon or hit a wall and your organs will start to bleed.

 Act know and you'll get a glass sword.  It is covered with wrappings due to it breaking so much but we think you wont mind.

practical product: Cell Phone ATM

This product acts as both a highly functional cell phone as well as a portable ATM machine.  Unlike the credit-card cell phones we have seen on the market, this phone holofies money and brings it too you straight from the bank.  You never have to go to an ATM or bank to pick up a withdraw.  The phone is semi-touch based with easy to press buttons and a touch screen for making transactions, and leisure such as web-browsing.  The money is dispensed through a sizable slot on the edge of it.

  The phone is also security-safe.  Or thumb print recognition based. So you don't need to worry about people using your bank account if they steal your phone.  It is slim.  however it is in fact thicker than an iphone to an extent.

Thursday, February 7, 2013

comments on "How to ruin a great design"

The design they bring up in the article has bland color.  a passing cyclist may not be happy when they cycle past it.  What they mention involving the red and white sign for congestion gets the job done.  As a person who has poor eye-sight without glasses a brightly colored design is something designed in a better way than a "dirty" sign.  When designing my functional project, I may go with brighter colors that indicate important features.  When going with my impractical one, I will take the idea of dullness in mind.  Also, I am thinking about adding unnecessary features like the uppercase D in the yellow sign.

            Poorly constructed designs based off of old ideas also seem to work for my impractical product.  Like the UPS redesign.  this new product might be a rework of an older one with less than what the original product had.  Same goes for taking well designed products and using them in mass.  It ruins the feeling the design had originally had  Like with the mcdonalds chair deal.  Mocking a design is a bad idea and the article seems to sit well with me.  Unnecessary changes will come into play when doing my mock-up.  Having a well conceived and highly functional design will help me in designing my "good" product.  Overall, the article seems to go in the right direction.  However, more emphasis on overly complicated designs seems to cross my path as "a bad design".  Something given less emphasis.